Building a good event takes effort — the task library and event templates let you keep that effort and reuse it.
Every task you create in an event is saved to the task library as a reusable preset. When adding a task, press From library to search:
Picking one copies it into your event as an ordinary task you can then edit or delete — the original preset is untouched.
Each task you make carries a visibility, set from the Task library dropdown in the task form:
Re-saving a task with the same name updates its preset rather than creating a duplicate.
A template is a snapshot of a whole event's structure — its settings, tasks, bingo layout, and team names — that you can turn into a fresh event whenever you want.
From an event (in any state), use Save as template, give it a name, and choose Public (any clan can start from it) or Private (your clan only). Re-saving with the same name updates the existing template.
A template captures structure only. It never carries dates, players, scores, join codes, Discord settings, or clan-vs-clan opponents — those are unique to each run.
When creating an event, choose Start from a template, pick one, and press Create event from template. You get a fresh draft pre-filled with all its tasks and board, ready for you to set new dates and activate. A clan-vs-clan template re-runs as a standard event (invite your opponent again for the new run).
If an item or NPC in a saved task no longer exists (renamed in-game, say), that one task is skipped and reported rather than failing the whole thing — its board cell comes through unbound so you can rebind it in the designer.