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DropTracker.io

A community-oriented, all-in-one loot and achievement tracking system built for Old School RuneScape clans.

Track your drops, compete on leaderboards, and share your achievements with your clan.
The DropTracker is an approved third-party Old School RuneScape® client plugin that seamlessly integrates with your Discord server.

Community Statistics

9,814
Tracked Players
50M+
Achievements Tracked
620B+
Loot Tracked
158
Registered Groups
The DropTracker has undergone a large number of changes since our last update post.

Internal (API/Discord bot) Changes​

  • Players are now able to subscribe to upgrade their group, unlocking additional features such as video submissions and customizable embedded message layouts.
  • Level-Ups and Experience Milestones have been implemented into the back-end, allowing them to process and send notifications through Discord accurately.
  • The API has had a few enhancements to the way it reads and processes submissions, in attempts to help ensure data loss does not occur under any circumstances.
  • Points can now be awarded on a group-specific scale, so that groups are able to leverage a custom points system to keep their own form of player leaderboard, or to run events based on them.

RuneLite plugin changes (pending)​

Note: These changes require a full plugin update, which is not yet live. Keep your eye on our announcements channel to stay in-the-loop on when it goes live.
  • Implemented the ability for submissions to send video captureas opposed to only screenshots.
    • Leverages a frame-by-frame, in-memory rolling buffer of JPEG frames, which can be converted to a video file and uploaded with little-to-no user interference/effect.
  • Implemented a more verbose and less error-prone submission lifecycle, transforming the SubmissionManager into a more authoritative method of communication that is less prone to request-related issues.
  • Fixed The Gauntlet and The Corrupted Gauntlet drop tracking logic.
  • Adjusted the way we determine if an untradeable drop is 'valueable', ensuring that NPEs do not result in a failed submission--instead, we assume a screenshot is not required when nulls occur.

As always, if you have any questions, suggestions, or feedback please reach out in our Discord server.

The DropTracker plugin has been updated to version `v5.1.0`, with the following changes:
  • Fixed Araxxor drop tracking functionality
  • UI changes to the side panel for an enhanced user experience
  • Added the ability to toggle whether you want to receive in-game messages for your discord-notified submissions
  • Fixed Doom tracking (all levels should now be working properly)
  • Added support for new notification types to group configuration displays on the API panel
  • Restored tracking functionality for non-api users
  • Added a 'Session Statistics' and 'Session Submissions' section to the API panel, which allow users to see their tracked data for the current client session.
  • Removed pointer-style cursor when hovering player/group submissions that do not have a valid image URL to load for view
  • Added players' point displays to their profiles when viewed on the side panel
Alongside a number of other, small changes.

As always, if you have any issues/suggestions please reach out in [our discord server](https://www.droptracker.io/discord).

A new plugin update is in the process of being developed (v4.1).
In hopes of receiving some additional feedback and testing prior to attempting to get the update approved; I've created a thread that outlines what will change & what you can expect.
You can read more about the upcoming updates here
If you have any thoughts our suggestions, you know where to go :)
Suggestion

Tracking untradeables

posted by Wiiedzminn ·
Our clan uses points based system to rank up, some of those points come from untradeables. Was wondering if it would be possible to add that into the DropTracker?

Bug Report

Hall of Fame contains non-group members

posted by joelhalen ·
It seems that as a result of the way we have our cache structured, we are not properly removing players from their respective groups' cached loot data when they are removed from the group.

This relates to the way we store data in Redis, and the fact that the keys we delete on each 24-hour invalidation only include player-specific keys, not those that are involved in z-scores; which is where loot totals are extrapolated from.

Suggestion

Track loot events effectively

posted by joelhalen ·
When players receive drops, collection logs, etc, we oftentimes send a number of messages in quick succession, and our backend reads each one individually with no context to the last one.

It would be ideal for us to have a way of knowing which "event" each drop a player sends came from. This would help us be able to more accurately track how many kc a player has tracked at specific bosses within the system.

Could use a simple integer on the client that signifies how many events have been processed, incrementing it each time a new one occurs.

This could also help us group messages together; for example if someone receives a drop that is also a collection log, we could send a message containing both sets of information instead of sending two; or note that its a collection log in the drop embed