Most completions land automatically, but you stay in control: a review queue for anything that needs a human, manual awards for the things that can't be tracked, and Discord channels to keep your clan in the loop.
A team's score is the total points of every task it has completed, plus any bingo line/blackout bonuses. Scores update live as completions are applied, and the event's admin view shows the standings and a per-task progress matrix.
Some completions don't apply straight away — they wait in Review for an admin. A completion is held for review when:
For each pending item you can Confirm it — it then applies exactly like an automatic completion, points and board cells and all — or Reject it (no points, optionally with a note).
An event's submission policy decides which submissions are trusted:
| Policy | Effect |
|---|---|
| All submissions count | Everything counts immediately, however it was sent. |
| Non-plugin submissions need review | Plugin submissions count at once; anything else queues for review. |
| Plugin submissions only | Only RuneLite-plugin submissions count; others are ignored. |
This is why players are asked to enable Use API Connections — plugin submissions are the trusted path.
For tasks that can't be auto-tracked (EHP, EHB, Custom) — or to credit something earned before a player joined — use Award to grant a completion to a team by hand. You can award a set quantity or mark the task fully complete. If something was credited in error, Revoke it and the event re-computes that team's progress, score, and any affected board bonuses.
From the event's Discord settings, point the event at a server and choose a channel for each kind of message:
You can also have DropTracker create a Discord scheduled event for the start, and ping specific roles for key moments. Any server the bot is in can be targeted, so a dedicated events server works fine.